I am a Lithuanian visual artist, illustrator, and art director with more than 10 years of experience in animation, video games, publishing, and visual development. Throughout my career, I have worked on a wide range of international projects, specializing in character design, concept art, illustration, visual development, and pre-production. Email: martynos.grafika@gmail.com or martyna@pixeldead.com
I worked as a Character Illustrator and Rotoscoping Assistant on the award-winning animated documentary feature film Aurora’s Sunrise (2022), directed by Inna Sahakyan. My experience also includes serving as Art Director on the video game Engines of Fury (2022–2023), as well as contributing to projects such as Crowns and Pawns, the VR experience Per Atlanta, the animated short Just Imagine, and Stomp Stomp! Rhinos.
I have collaborated with leading game and animation studios, including Nordcurrent, where I worked as a 2D Artist, and Pepi Play, where I contributed to environment design, map creation, and visual development for children's educational games. My work spans animated films, video games, virtual reality experiences, publishing, educational content, and commercial illustration projects.
Selected Projects
Aurora’s Sunrise (Animated Feature Film, 2022) – Character Illustrator, Rotoscoping Assistant
Engines of Fury (Video Game, 2022–2023) – Art Director
Crowns and Pawns (Video Game) – Environment Design and Visual Development
Pepi Play Educational Games – Environment Design, Map Creation, Visual Development
Per Atlanta (VR Project) – Character and Vehicle Concept Design
Just Imagine (Animated Short Film) – Visual Development and Illustration
Stomp Stomp! Rhinos – Visual Development and Illustration
Various children's books, animation projects, educational publications, and game development projects for international clients and studios.
Key Skills
Art Direction
Character Design
Concept Art
Visual Development
Storyboarding
Illustration
Environment Design
2D & 3D Art
Animation Pre-production
Adobe Photoshop
Adobe Illustrator
Blender
Art Director
Led the game's visual development from concept to prototype stage. Responsible for defining the artistic vision, creating and supervising character, environment, prop, UI, and logo design, establishing visual guidelines, and ensuring consistency across all aspects of the project. Worked closely with game designers and developers to shape the overall player experience and visual identity of the game.